I have no doubt that the Assassin's Creed Syndicate team is working hard to ensure a stronger launch than Unity experienced. While some suggest it plays much smoother than Unity, others have encountered game-breaking bugs and performance issues. Then there are the mixed reports we've heard from people who played demo versions of Syndicate over the summer. There is, of course, the fact that Ubisoft's annual release schedule doesn't give a lot of breathing room to development teams. Rumors or no, however, it's not difficult to guess that Syndicate will need some post launch TLC before it's a smooth gameplay experience. That's not always the case - Black Flag was pretty smooth at launch, as was Rogue - but I'm inclined to believe that where there's smoke, there's fire. While it seems like most AAA games ship with at least a few identified but unfixed bugs these days, Ubi's launch bugs have a tendency to be large and conspicuous. They hint at the need for a day one patch for the game, at the very least. For starters, I've heard rumors of frustration out of Ubisoft's QA department. Well, you might want to hold your horses on that assumption.
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